
What's Your Child Learning This Term...
Each half term the children in our amazing coding clubs will study a new module where they will be able to showcase and improve on their skills!
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We publish our curriculum below so that you can see exactly what your child is learning and why. You can even use the links to play along with your child at home after each session. Please don't jump ahead of us though as we don't want the children to repeat content.
SPRING TERM 2026
KS1 - Tynker Explorer
Our Tynker Module is the perfect place for young minds to have fun while also learning complex coding skills. The children take part in multi-level adventure games where they use a series of coding skills in order to complete their quest. The children work at their own pace so what’s taught in each lesson may differ slightly from child to child.
LESSON 1 & 2
The first adventure that the children go on is Candy Quest where they’ll learn about Sequences, Loops, Conditioned-Controlled Loops and Conditionals.
LESSON 3&4
​The second adventure that the children go on isSpace Quest where they’ll practise Sequences, Loops, Conditioned-Controlled Loops and Conditionals again.
LESSON 5&6
The children’s third adventure is Puppy Adventure where they’ll practise the same skills as before with the addition of Events.
KS2 - JavaScript
In the Fuzzy JavaScript module, our pupils will learn some of the more technical terms involved in programming and will get to try out writing lines of JavaScript. The children will have their own logins to the Kodable.com website so you can take a look to see their progress. Please don’t allow them to complete any of the challenges at home though as they’ll miss our expert instruction and will then get bored in the lessons if they have to complete the tasks again.
Lesson 2
In the second week, the children will learn about arrays (see video here) and how they can help contain a range of variables. They’ll finish up this section of the module with practising automation with their virtual pets.
Lesson 3
In this part of the module, the children will move into designing aspects of their Kodable world. They’ll start with writing lines of code to add properties and functions to their program. As homework, the children can use Javascript to code their own animated emoji by googling ‘vidcode animoji’.
Lesson 4
The children will then build their own mazes which they can roll the fuzz which they created in the previous week to solve their own coding puzzles. They can then finish up by playing their peers’ coding puzzles.
Lesson 5
In this week, the children will get to code various aspects of their own game using JavaScript to create variables and functions.
Lesson 6
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The children will finish the module by accessing different platforms from Kodable. They’ll use all of their obtained coding skills to build their own website. Have a go a home too: https://me.codejika.org/rocket/C1/P3/T1



