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What's Your Child Learning This Term...

Each half term the children in our amazing coding clubs will study a new module where they will be able to showcase and improve on their skills!

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We publish our curriculum below so that you can see exactly what your child is learning and why.  You can even use the links to play along with your child at home after each session.  Please don't jump ahead of us though as we don't want the children to repeat content.  

SUMMER TERM 2026

KS1 - J2Code

​This half term, our younger pupils will be completing the J2Code beginners coding module - perfect for younger children who are just starting out with learning coding skills. This module uses the J2Code website (https://www.j2e.com/j2code/) to teach basic ‘movement’ based coding in order to control on-screen sprites to move around and interact with various different environments.

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Lesson 1 & 2:

Lessons 1 and 2 use the JIT coding platform and introduce the directional language which will be used throughout the module (forward, backward, turn right, turn left). Children will put this into action by first coding Cinderella to interact with various objects and animals in her home. They will then use it for coding on-screen butterflies to move from flower-to-flower, whilst also learning how to add and code additional sprites.

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Lesson 3:

Lesson 3 moves onto the logo coding platform, where the children consider how this is the same and different to what they have been using in the previous two lessons. Starting off with coding a simple ‘arrow-head’ sprite, the lesson then moves onto changing backgrounds and sprites so that an on-screen spider has to be coded to spin its web.

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Lesson 4:

Lesson 4 continues with using logo but increases the difficulty by the children having to code vehicle sprites to move around a map successfully - staying on the road and also following instructions about where to go and in what order. This lesson also introduces the concept of editing code until it is correct, and then being able to share with others that code so others can replicate what they have done.

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Lesson 5:

Lesson 5 introduces the final coding platform called visual, which is a block coding platform. The concept of coding a rocket sprite to lift off and fly to specific destinations is used to help children get familiar with this coding language, as well as opportunities to start exploring what other coding blocks do to their rocket.

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Lesson 6:

Lesson 6 continues with the visual coding platform, with children learning how to change the background and sprite so that they can code a car accurately parking in a busy car park and moving around a city. Later in the lesson, children add additional vehicle sprites and then have to consider the coding that keeps their vehicles safe (staying on the road and avoiding crashing into anything).

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If this module has time for Lesson 7, children get the opportunity to put all their skills into action through an Hour of Code activity called Rodocodo (https://www.rodocodo.com/hour-of-code/rodocodo-code-hour/). Children have to help the Rodocodo Cat on its mission, learning to code whilst exploring 5 exciting worlds with over 40 levels to complete.

KS2 - Web Development

This half term, our older pupils will be working their way through the Introduction to Web Development module. This uses the free online coding platform Trinket to learn about HTML and CSS for beginners. They will learn how to structure and style webpages with images, lists, fonts, quotes, links, and animation and in the process, make interactive webpages with art, emojis and flip cards. By the end of the module, they will put all the skills learnt into use by making a webpage about something of their own choosing (NB. these webpages will not be published onto the Internet).

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Lesson 1:

In lesson 1, children are introduced to what HTML and CSS are in regards to coding webpages and use these to create and style a webpage for an anime drawing tutorial. They start to learn how to use HTML tags to structure a webpage; use CSS styles to apply layouts, colour palettes, and fonts to a webpage; and how to add images and text content.

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Lesson 2:

Lesson 2 involves creating a top 5 list of emojis with animated emojis and an emoji background. To do this, they learn to use lists, block quotes, and links in HTML; use CSS animations to make their page attract people’s attention; and create their own CSS class that makes elements transparent so a background image is visible.

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Lesson 3:

Lesson 3 looks at creating an online ‘flip card’ that shows a food treat from around the world with the card flipping over when a user hovers over it or clicks it. They will learn how to use CSS animations to create the interactive card; apply a gradient background using CSS; and add and use a font from the Google Fonts library.

 

Lessons 4:

In lesson 4, the children begin to get experience of using their new skills based around design choices that they make. They will create a ‘mood board’ web page for a real or imaginary project which will have multiple sections with different layouts; use different colours and fonts that work well together; and use images, emojis, or both.

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Lessons 5:

Lesson 5 involves making a ‘landing page’ - a webpage to sell a product or idea based around their choice of emojis. They will use their HTML and CSS skills to create this landing page whilst also ensuring it uses short sentences and a simple layout to show visitors their product or idea; engages visitors with interaction or animation; and is styled to make it attract visitors’ attention.

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Lessons 6:

Lesson 6 reminds the children of all the HTML and CSS skills learnt in the previous lessons and then gets them to use their creativity to make a unique project that meets a specific project brief. During the course of this lesson, they will build a web page that shares information; create a webpage using multiple sections with a variety of HTML elements; and use and customise or add CSS classes to style their page.

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If this module has time for Lesson 7, this is an opportunity for children to apply their HTML and CSS skills to a choice of extension tasks.

Podcast Club Year 4-6

Our exciting new Podcast Club gives children the chance to become real creators as they learn how to plan, script, record and edit their very own podcasts. Throughout the term, pupils will explore fun skills such as researching topics, writing engaging scripts, creating intros and outros, interviewing, debating, storytelling and adding sound effects. They’ll also learn how to improve their recordings through listening, evaluating and simple editing techniques.By the end of the programme, every child will have produced their own polished podcast projects while building confidence, creativity and excellent communication skills.

NumberFun Year 1&2

Our Number Fun Club makes learning fun, engaging, and confidence-boosting. Pupils develop their arithmetic skills through hands-on activities with an abacus number square, counters and fraction walls. The club supports core maths topics while helping children build confidence, logical thinking, and a positive attitude towards maths.

Creative Me Club - Reception and Year 1&2

Creative Me Craft Club is a hands-on crafting session designed for Reception children. Pupils enjoy fun activities such as cutting, sticking, folding, and decorating while creating their own crafts to take home. The club supports fine motor skills, creativity, and confidence in a relaxed and playful environment.

Public Speaking & Debating Year 3-6

Debating Club helps pupils build confidence in speaking, listening, and expressing their ideas. Children learn how to form opinions, give reasons, and respectfully challenge different viewpoints through fun debates, discussions, and team activities. The club encourages critical thinking, teamwork, and strong communication skills in a supportive environment.

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